Why use Tiled?
Tiled may feel a bit outdated in terms of "look and feel," especially compared to more modern map editors like LDTK.
However, Tiled offers a wealth of features that make it a compelling choice for many projects.
If we compare Tiled with LDTK, both editors provide powerful capabilities such as:
- Auto-tiling
- Adding gameplay information to map tiles and objects (custom properties)
- Support for world layouts (multi-map projects)
But Tiled also offers several unique advantages:
- Native support for both isometric and hexagonal maps (including "pointy-top" and "flat-top" hexes)
- Built-in support for animated tiles
For my own needs—specifically, working with hexagonal maps—Tiled was the obvious choice!
However, if you only need orthogonal maps, you might want to try LDTK, especially in combination with the bevy_ecs_ldtk
crate.
Of course, Tiled remains a robust and versatile option for a wide range of 2D games.