Why using Tiled ?
Tiled may feel a bit outdated in terms of "look and feel", especially when compared with more modern map editor tools like LDTK. However it has a lot of features which make it very interesting.
If we compare with LDTK, they both have a set of powerful features like:
- auto-tiling
- adding gameplay informations to map tiles and objects
- working with worlds
But Tiled also have a set of unique features:
- support for both isometric and hexagonal maps
- native support for animated tiled
Since I specifically wanted to work with hexagonal maps the choice was obvious for me!
However, if it's not your case and you just want to use orthogonal map, you could give a shot at using LDTK instead, especially using the bevy_ecs_ldtk
crate.
Or stay with Tiled, it also works :)