Why using Tiled ?

Tiled may feel a bit outdated in terms of "look and feel", especially when compared with more modern map editor tools like LDTK. However it has a lot of features which make it very interesting.

If we compare with LDTK, they both have a set of powerful features like:

  • auto-tiling
  • adding gameplay informations to map tiles and objects
  • working with worlds

But Tiled also have a set of unique features:

  • support for both isometric and hexagonal maps
  • native support for animated tiled

Since I specifically wanted to work with hexagonal maps the choice was obvious for me!

However, if it's not your case and you just want to use orthogonal map, you could give a shot at using LDTK instead, especially using the bevy_ecs_ldtk crate. Or stay with Tiled, it also works :)